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item_table.csv 添加文件里面,物品代码(数字),技能代码(数字),自己修改。
QQXY.OK,物品代码,一键精炼一背包20,一键精炼一背包20,ISC_Box,1,1,0,IBT_Gain,,,.00,,,,,,,,,.00,1,1,,,,,,,,,,,,,,,,,,,,,,,,,,,技能代码,,,,,,,,,,,,,,,,,,,,,,,icon.i33502,,,,TRUE,,,,,,,,,,,,,,
skill_table.csv 添加文件里面,技能代码(数字),脚本代码(数字),脚本(英文),自己修改。
QQXY.OK,技能代码,一键精炼一背包20,一键精炼一背包20,1,0,,,,,,0,,,,FALSE,,FALSE,.00,0,0,ST_None,,0,16000,,0,FALSE,,脚本代码,Mount_And_Master,chk_inst;,,del_inst;lua_script active_脚本_skill;,,,unitactions.Charge,unitactions.Action01,icon.shu,,,,,,,,,,,,,,,,,,,
GameFuncs.lua 添加文件里面。,脚本(英文)脚本代码(数字),自己修改
--一键精炼一背包20
function active_脚本_skill(player, caster, target, skill_guid, threat)
if( caster ~= nil and C.is_player( caster ) and skill_guid== 脚本代码)then
Player.set_item_level( player,30,20);
Player.set_item_level( player,40,20);
Player.set_item_level( player,50,20);
Player.set_item_level( player,60,20);
Player.set_item_level( player,70,20);
Player.set_item_level( player,80,20);
Player.set_item_level( player,90,20);
Player.set_item_level( player,100,20);
Player.set_item_level( player,110,20);
Player.set_item_level( player,120,20);
Player.set_item_level( player,31,20);
Player.set_item_level( player,41,20);
Player.set_item_level( player,51,20);
Player.set_item_level( player,61,20);
Player.set_item_level( player,71,20);
Player.set_item_level( player,81,20);
Player.set_item_level( player,91,20);
Player.set_item_level( player,101,20);
Player.set_item_level( player,111,20);
Player.set_item_level( player,121,20);
Player.set_item_level( player,32,20);
Player.set_item_level( player,42,20);
Player.set_item_level( player,52,20);
Player.set_item_level( player,62,20);
Player.set_item_level( player,72,20);
Player.set_item_level( player,82,20);
Player.set_item_level( player,92,20);
Player.set_item_level( player,102,20);
Player.set_item_level( player,112,20);
Player.set_item_level( player,122,20);
Player.set_item_level( player,33,20);
Player.set_item_level( player,43,20);
Player.set_item_level( player,53,20);
Player.set_item_level( player,63,20);
Player.set_item_level( player,73,20);
Player.set_item_level( player,83,20);
Player.set_item_level( player,93,20);
Player.set_item_level( player,103,20);
Player.set_item_level( player,113,20);
Player.set_item_level( player,123,20);
Player.set_item_level( player,34,20);
Player.set_item_level( player,44,20);
Player.set_item_level( player,54,20);
Player.set_item_level( player,64,20);
Player.set_item_level( player,74,20);
Player.set_item_level( player,84,20);
Player.set_item_level( player,94,20);
Player.set_item_level( player,104,20);
Player.set_item_level( player,114,20);
Player.set_item_level( player,124,20);
Player.set_item_level( player,35,20);
Player.set_item_level( player,45,20);
Player.set_item_level( player,55,20);
Player.set_item_level( player,65,20);
Player.set_item_level( player,75,20);
Player.set_item_level( player,85,20);
Player.set_item_level( player,95,20);
Player.set_item_level( player,105,20);
Player.set_item_level( player,115,20);
Player.set_item_level( player,125,20);
Player.set_item_level( player,36,20);
Player.set_item_level( player,46,20);
Player.set_item_level( player,56,20);
Player.set_item_level( player,66,20);
Player.set_item_level( player,76,20);
Player.set_item_level( player,86,20);
Player.set_item_level( player,96,20);
Player.set_item_level( player,106,20);
Player.set_item_level( player,116,20);
Player.set_item_level( player,126,20);
Player.set_item_level( player,37,20);
Player.set_item_level( player,47,20);
Player.set_item_level( player,57,20);
Player.set_item_level( player,67,20);
Player.set_item_level( player,77,20);
Player.set_item_level( player,87,20);
Player.set_item_level( player,97,20);
Player.set_item_level( player,107,20);
Player.set_item_level( player,117,20);
Player.set_item_level( player,127,20);
Player.set_item_level( player,38,20);
Player.set_item_level( player,48,20);
Player.set_item_level( player,58,20);
Player.set_item_level( player,68,20);
Player.set_item_level( player,78,20);
Player.set_item_level( player,88,20);
Player.set_item_level( player,98,20);
Player.set_item_level( player,108,20);
Player.set_item_level( player,118,20);
Player.set_item_level( player,128,20);
Player.set_item_level( player,39,20);
Player.set_item_level( player,49,20);
Player.set_item_level( player,59,20);
Player.set_item_level( player,69,20);
Player.set_item_level( player,79,20);
Player.set_item_level( player,89,20);
Player.set_item_level( player,99,20);
Player.set_item_level( player,109,20);
Player.set_item_level( player,119,20);
Player.set_item_level( player,129,20);
end
end
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