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[@main]
<活动名称:财富劫阵/SCOLOR=150>
<活动内容:一共188层,启动到188层土城将出现大量元宝!/SCOLOR=253>
<活动奖励:每启动一次将随机获得10-5000不等元宝奖励!/SCOLOR=250>
<活动道具:每启动一层需要【财富神石】1颗/SCOLOR=254>
<道具来源:游戏中所有怪物都可能爆出/SCOLOR=252>
<活动情况:当前劫阵等级/SCOLOR=253>[<$STR(G0)>]
<我有财富神石-启动结阵[url=]/@qidong[/url]> <关闭[url=]/@exit[/url]>
[@qidong]
#IF
checkitem 财富神石 1
SMALL G0 187
#ACT
inc G0 1
SENDMSG 1 财富劫阵升为:第[<$STR(G0)>]层,满188层土药将大量出现元宝!
set [018] 1
goto @huodezhufu
break
#IF
checkitem 财富神石 1
LARGE G0 186
#ACT
ThrowItem 3 353 342 6 100元宝 10|60
ThrowItem 3 353 342 6 500元宝 5|60
ThrowItem 3 353 342 6 1000元宝 1|60
ThrowItem 3 353 342 6 100元宝 10|60
mov G0 0
set [018] 1
goto @huodezhufu
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
#ELSEACT
messagebox 启动需要财富神石一块! [@huodezhufu]
#IF
Check [018] 0
#act
mapmove 3 333 333
break
#IF
checkitem 财富神石 1
RANDOM 1000
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
set [018] 0
GAMEGOLD + 5000
break
#IF
checkitem 财富神石 1
RANDOM 500
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]
set [018] 0
GAMEGOLD + 2000
break
#IF
checkitem 财富神石 1
RANDOM 300
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]
set [018] 0
GAMEGOLD + 1000
break
#IF
checkitem 财富神石 1
RANDOM 200
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个]
set [018] 0
GAMEGOLD + 500
break
#IF
checkitem 财富神石 1
RANDOM 100
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加200个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加200个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加200个]
set [018] 0
GAMEGOLD + 200
break
#IF
checkitem 财富神石 1
RANDOM 60
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加100个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加100个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加100个]
set [018] 0
GAMEGOLD + 100
break
#IF
checkitem 财富神石 1
RANDOM 30
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加50个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加50个]
set [018] 0
GAMEGOLD + 50
break
#IF
checkitem 财富神石 1
RANDOM 15
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加30个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加30个]
set [018] 0
GAMEGOLD + 30
break
#IF
checkitem 财富神石 1
RANDOM 8
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加20个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加20个]
set [018] 0
GAMEGOLD + 20
break
#IF
checkitem 财富神石 1
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10个]
set [018] 0
GAMEGOLD + 10
break
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