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传奇GOM引擎七星武器锻造脚本

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    擦汗
    2024-11-1 22:16
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    [LV.3]初领妙道

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    发表于 2020-2-11 10:09:11 | 显示全部楼层 |阅读模式

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    [@main]

    #ACT
    OPENMERCHANTBIGDLG 14 742 0 0 10 0 0 0 0 \
    #say
    <Img:233:0:360:0/@EXIT>\
    \  \
                   <我这里可以给武器锻造洗练/SCOLOR=253>\
    \   < 〓〓〓〓〓〓〓〓〓/SCOLOR=70>  <独家BUFF系统/SCOLOR=251>  <〓〓〓〓〓〓〓〓〓/SCOLOR=70>\
    \    <锻造师:我这里可以给武器锻造,[锻造属性]星星越高越好/SCOLOR=249>\
    \    <满10点升一个星星,例如锻造属性为一星,那只能锻造至一星/SCOLOR=249>\
    \    <4个星星以上的武器会额外附加元素属性/SCOLOR=249>\
    \                  <武器可分1-7星锻造品质/AUTOCOLOR=254,251,168,191,250,70,245,249,253>
    \    <初始的武器星星低了可以去洗练武器,洗练会清除一切锻造属性/SCOLOR=251>\ \
    \       <开始锻造武器/@衣服buff附魔>                        <洗练武器|250#每次洗练固定收费50W金币/@武器星级>\
    <PlayImg:0:3150:1:300:168:-14:0>\


    [@武器星级]
    #SAY
    \ \ \ \ \
    \ \
    \  放入武器→<ITEMBOX:2:22:3234:6:-12:41:38:53,5:放入需要洗练的武器> ←放入武器\
    \<PlayImg:14:2650:8:100:-10:-50:1>\
    \ \
    \ \
    \<PlayImg:0:2848:4:800:-25:-55:1>\
    \ \ \ \
    \ \
    \ \
    \ \
    \           <开始洗练/@开始洗星星>\
    \ \
    \ \
    \           <返回首页/@main>\
    <Img:233:0:190:-335/@EXIT>\
    <PlayImg:0:560:10:300:87:-257:1>\
    #ACT
    OPENMERCHANTBIGDLG 14 760 1 4 0 0 1 370 15
    break

    [@ItemIntoBox2]
    #ACT
    SetUpgradeItem 2
    mov S22 <$BOXITEM[2].NAME>
    GOTO @重生类型判断2
    break

    [@重生类型判断2]
    #if
    CheckTextList ..\QuestDiary\列表文件\可锻造装备列表.txt <$STR(S22)>
    #ACT
    SetUpgradeItem 2
    #elseact
    ReturnBoxItem 2
    MESSAGEBOX  指定的武器才可以洗练

    [@开始洗星星]
    #IF
    Equal <$BOXITEM[2].NAME_G>
    #ACT
    MessageBox 洗练失败,你还没有把武器放进去。
    break

    #IF
    NOT Equal <$BOXITEM[2].NAME_G>
    #ACT
    goto @几率锻造1212

    [@几率锻造1212]
    #IF
    checkgold 500000
    #ACT
    take 金币 500000
    ChangeItemUpgradeCount -1 = 0
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 = 0
    CHANGECUSTOMITEMVALUE -1 0 = 0
    CHANGECUSTOMITEMVALUE -1 1 = 0
    CHANGECUSTOMITEMVALUE -1 2 = 0
    CHANGECUSTOMITEMVALUE -1 3 = 0
    CHANGECUSTOMITEMVALUE -1 4 = 0
    CHANGECUSTOMITEMVALUE -1 5 = 0
    CHANGECUSTOMITEMVALUE -1 6 = 0
    CHANGECUSTOMITEMVALUE -1 7 = 0
    CHANGECUSTOMITEMVALUE -1 8 = 0
    CHANGECUSTOMITEMVALUE -1 9 = 0
    SetNewItemValue -1 0 = 0
    SetNewItemValue -1 1 = 0
    SetNewItemValue -1 2 = 0
    SetNewItemValue -1 3 = 0
    SetNewItemValue -1 4 = 0
    SetNewItemValue -1 5 = 0
    SetNewItemValue -1 6 = 0
    SetNewItemValue -1 7 = 0
    SetNewItemValue -1 8 = 0
    SetNewItemValue -1 9 = 0
    SetNewItemValue -1 10 = 0
    goto @开始了锻造1231
    #elseact
    SENDMSG 5 洗练锻造属性需要50W金币



    [@开始了锻造1231]
    #if
    RANDOM 50
    #ACT
    CHANGECUSTOMITEMTEXT -1 [锻造属性]:七星
    ;修改备注名称颜色
    CHANGECUSTOMITEMTEXTCOLOR -1 243
    ChangeItemNameColor -1 241
    CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10
    CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22
    CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2
    CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:
    SENDMSG 6 洗练成功
    SENDMOVEMSG 0 241 255 100 1 【<$USERNAME>】在武器锻造师把【<$BOXITEM[2].NAME>】洗练出了七星的锻造属性
    UpDateBoxItem 2
    ReturnBoxItem 2
    break

    #if
    RANDOM 40
    #ACT
    CHANGECUSTOMITEMTEXT -1 [锻造属性]:六星
    ;修改备注名称颜色
    CHANGECUSTOMITEMTEXTCOLOR -1 243
    ChangeItemNameColor -1 249
    CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10
    CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22
    CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2
    CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:
    SENDMSG 6 洗练成功
    SENDMOVEMSG 0 241 255 100 1 【<$USERNAME>】在武器锻造师把【<$BOXITEM[2].NAME>】洗练出了六星的锻造属性
    UpDateBoxItem 2
    ReturnBoxItem 2
    break

    #if
    RANDOM 30
    #ACT
    CHANGECUSTOMITEMTEXT -1 [锻造属性]:五星
    ;修改备注名称颜色
    CHANGECUSTOMITEMTEXTCOLOR -1 243
    ChangeItemNameColor -1 253
    CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10
    CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22
    CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2
    CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:
    SENDMSG 6 洗练成功
    SendCenterMsg 249 0 【<$USERNAME>】在武器锻造师把【<$BOXITEM[2].NAME>】洗练出了五星的锻造属性 1 10
    UpDateBoxItem 2
    ReturnBoxItem 2
    break

    #if
    RANDOM 20
    #ACT
    CHANGECUSTOMITEMTEXT -1 [锻造属性]:四星
    ;修改备注名称颜色
    CHANGECUSTOMITEMTEXTCOLOR -1 243
    ChangeItemNameColor -1 229
    CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10
    CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22
    CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2
    CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:
    SENDMSG 6 洗练成功
    SendCenterMsg 249 0 【<$USERNAME>】在武器锻造师把【<$BOXITEM[2].NAME>】洗练出了四星的锻造属性 1 10
    UpDateBoxItem 2
    ReturnBoxItem 2
    break

    #if
    RANDOM 5
    #ACT
    CHANGECUSTOMITEMTEXT -1 [锻造属性]:三星
    ;修改备注名称颜色
    CHANGECUSTOMITEMTEXTCOLOR -1 243
    ChangeItemNameColor -1 254
    CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10
    CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22
    CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2
    CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:
    SENDMSG 6 洗练成功
    UpDateBoxItem 2
    ReturnBoxItem 2
    break

    #if
    #ACT
    CHANGECUSTOMITEMTEXT -1 [锻造属性]:二星
    ;修改备注名称颜色
    CHANGECUSTOMITEMTEXTCOLOR -1 254
    ChangeItemNameColor -1 250
    CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10
    CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22
    CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2
    CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:
    SENDMSG 6 洗练成功
    UpDateBoxItem 2
    ReturnBoxItem 2
    break


    [@衣服buff附魔]
    #SAY
    \ \ \ \ \
    \ \
    \  放入武器→<ITEMBOX:1:22:3234:6:-12:41:38:53,5:放入需要锻造的武器> ←放入武器\
    \<PlayImg:14:2650:8:100:-10:-50:1>\
    \ \
    \ \
    \<PlayImg:0:2848:4:800:-25:-55:1>\
    \ \ \ \
    \ \
    \ \
    \ \
    \           <确定锻造/@开始衣服附魔>\
    \ \
    \ \
    \           <返回首页/@main>\
    <Img:233:0:190:-335/@EXIT>\
    <PlayImg:0:3151:1:800:79:-269:1>\
    #ACT
    OPENMERCHANTBIGDLG 14 760 1 4 0 0 1 370 15
    break

    [@ItemIntoBox1]
    #ACT
    SetUpgradeItem 1
    mov S22 <$BOXITEM[1].NAME>
    GOTO @重生类型21
    break

    [@重生类型21]
    #if
    CheckTextList ..\QuestDiary\列表文件\可锻造装备列表.txt <$STR(S22)>
    #ACT
    SetUpgradeItem 1
    GOTO @判断23
    #elseact
    ReturnBoxItem 1
    MESSAGEBOX  指定的武器才可以锻造

    [@判断23]
    #IF
    CheckItemupgradeCount -1 1 = 6
    #ACT
    SENDMSG 7 您当前放入的是【六星属性武器】请确定包袱内有【金币70万】
    break
    #IF
    CheckItemupgradeCount -1 1 = 5
    #ACT
    SENDMSG 7 您当前放入的是【五星属性武器】请确定包袱内有【金币60万】
    break
    #IF
    CheckItemupgradeCount -1 1 = 4
    #ACT
    SENDMSG 7 您当前放入的是【四星属性武器】请确定包袱内有【金币50万】
    break
    #IF
    CheckItemupgradeCount -1 1 = 3
    #ACT
    SENDMSG 7 您当前放入的是【三星属性武器】请确定包袱内有【金币40万】
    break
    #IF
    CheckItemupgradeCount -1 1 = 2
    #ACT
    SENDMSG 7 您当前放入的是【二星属性武器】请确定包袱内有【金币30万】
    break
    #IF
    CheckItemupgradeCount -1 1 = 1
    #ACT
    SENDMSG 7 您当前放入的是【一星属性武器】请确定包袱内有【金币20万】
    break
    #IF
    CheckItemupgradeCount -1 1 = 0
    #ACT
    SENDMSG 7 您当前放入的【武器没有星级】请确定包袱内有【金币10万】
    break
    #elseact
    ReturnBoxItem 1
    MESSAGEBOX  您当前放入的装备无法锻造


    [@开始衣服附魔]
    #IF
    Equal <$BOXITEM[1].NAME_G>
    #ACT
    MessageBox 锻造失败,你还没有把武器放进去。
    break

    #IF
    NOT Equal <$BOXITEM[1].NAME_G>
    #ACT
    goto @几率锻造

    [@几率锻造]
    #if
    CheckItemNameColor -1 255
    #act
    goto @传说武器11
    break

    #if
    CheckItemNameColor -1 250
    #act
    goto @传说武器22
    break

    #if
    CheckItemNameColor -1 254
    #act
    goto @传说武器33
    break

    #if
    CheckItemNameColor -1 229
    #act
    goto @传说武器44
    break

    #if
    CheckItemNameColor -1 253
    #act
    goto @传说武器55
    break

    #if
    CheckItemNameColor -1 249
    #act
    goto @传说武器66
    break

    #if
    CheckItemNameColor -1 241
    #act
    goto @传说武器77
    break
    #elseact
    ReturnBoxItem 1
    MESSAGEBOX  武器要经过佩戴出锻造经验条才可以锻造


    [@传说武器11]
    #if
    CheckItemupgradeCount -1 1 = 1
    #ACT
    SENDMSG 5 此武器只能锻造到一星等级
    #elseact
    goto @开始锻造01




    [@开始锻造01]
    #IF
    checkgold 700000
    CheckItemupgradeCount -1 1 = 6
    #ACT
    take 金币 700000
    goto @开始了锻造1
    break
    #IF
    checkgold 600000
    CheckItemupgradeCount -1 1 = 5
    #ACT
    take 金币 600000
    goto @开始了锻造1
    break
    #IF
    checkgold 500000
    CheckItemupgradeCount -1 1 = 4
    #ACT
    take 金币 500000
    goto @开始了锻造1
    break
    #IF
    checkgold 400000
    CheckItemupgradeCount -1 1 = 3
    #ACT
    take 金币 400000
    goto @开始了锻造1
    break
    #IF
    checkgold 300000
    CheckItemupgradeCount -1 1 = 2
    #ACT
    take 金币 300000
    goto @开始了锻造1
    break
    #IF
    checkgold 200000
    CheckItemupgradeCount -1 1 = 1
    #ACT
    take 金币 200000
    goto @开始了锻造1
    break
    #IF
    checkgold 100000
    CheckItemupgradeCount -1 1 = 0
    #ACT
    take 金币 100000
    goto @开始了锻造1
    #elseact
    SENDMSG 5 金币不足
    break


    [@开始了锻造1]
    #IF
    RANDOM 2
    CheckItemupgradeCount -1 1 < 2
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器111
    SENDMSG 6 您的武器锻造成功
    break

    #IF
    RANDOM 4
    CheckItemupgradeCount -1 1 > 1
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器111
    SENDMSG 6 您的武器锻造成功
    break
    #elseact
    goto @几率锻造1


    [@几率锻造1]
    #IF
    RANDOM 2
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1
    CheckItemupgradeCount -1 1 > 2
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2
    SetUpgradeItem 1
    CHANGECUSTOMITEMVALUE -1 0 - 1
    CHANGECUSTOMITEMVALUE -1 1 - 1
    CHANGECUSTOMITEMVALUE -1 2 - 1
    UpDateBoxItem 1
    SENDMSG 5 您的武器锻造失败,锻造经验下掉2点
    break
    #IF
    RANDOM 5
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1
    CheckItemupgradeCount -1 1 < 3
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2
    SetUpgradeItem 1
    CHANGECUSTOMITEMVALUE -1 0 - 1
    CHANGECUSTOMITEMVALUE -1 1 - 1
    CHANGECUSTOMITEMVALUE -1 2 - 1
    UpDateBoxItem 1
    SENDMSG 5 您的武器锻造失败,锻造经验下掉2点
    break
    #elseact
    UpDateBoxItem 1
    SENDMSG 7 很可惜,您的装备锻造失败了,等级不变

    [@传说武器111]
    #IF
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10
    #ACT
    ChangeItemUpgradeCount -1 + 1
    goto @元素检测

    ;--------------------------------------------------

    [@传说武器22]
    #if
    CheckItemupgradeCount -1 1 = 2
    #ACT
    SENDMSG 5 此武器只能锻造到二星等级
    #elseact
    goto @开始锻造02



    [@开始锻造02]
    #IF
    checkgold 700000
    CheckItemupgradeCount -1 1 = 6
    #ACT
    take 金币 700000
    goto @开始了锻造2
    break
    #IF
    checkgold 600000
    CheckItemupgradeCount -1 1 = 5
    #ACT
    take 金币 600000
    goto @开始了锻造2
    break
    #IF
    checkgold 500000
    CheckItemupgradeCount -1 1 = 4
    #ACT
    take 金币 500000
    goto @开始了锻造2
    break
    #IF
    checkgold 400000
    CheckItemupgradeCount -1 1 = 3
    #ACT
    take 金币 400000
    goto @开始了锻造2
    break
    #IF
    checkgold 300000
    CheckItemupgradeCount -1 1 = 2
    #ACT
    take 金币 300000
    goto @开始了锻造2
    break
    #IF
    checkgold 200000
    CheckItemupgradeCount -1 1 = 1
    #ACT
    take 金币 200000
    goto @开始了锻造2
    break
    #IF
    checkgold 100000
    CheckItemupgradeCount -1 1 = 0
    #ACT
    take 金币 100000
    goto @开始了锻造2
    #elseact
    SENDMSG 5 金币不足
    break


    [@开始了锻造2]
    #IF
    RANDOM 2
    CheckItemupgradeCount -1 1 < 2
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器222
    SENDMSG 6 您的武器锻造成功
    break

    #IF
    RANDOM 4
    CheckItemupgradeCount -1 1 > 1
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器222
    SENDMSG 6 您的武器锻造成功
    break
    #elseact
    goto @几率锻造2


    [@几率锻造2]
    #IF
    RANDOM 2
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1
    CheckItemupgradeCount -1 1 > 2
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2
    SetUpgradeItem 1
    CHANGECUSTOMITEMVALUE -1 0 - 1
    CHANGECUSTOMITEMVALUE -1 1 - 1
    CHANGECUSTOMITEMVALUE -1 2 - 1
    UpDateBoxItem 1
    SENDMSG 5 您的武器锻造失败,锻造经验下掉2点
    break
    #IF
    RANDOM 5
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1
    CheckItemupgradeCount -1 1 < 3
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2
    SetUpgradeItem 1
    CHANGECUSTOMITEMVALUE -1 0 - 1
    CHANGECUSTOMITEMVALUE -1 1 - 1
    CHANGECUSTOMITEMVALUE -1 2 - 1
    UpDateBoxItem 1
    SENDMSG 5 您的武器锻造失败,锻造经验下掉2点
    break
    #elseact
    UpDateBoxItem 1
    SENDMSG 7 很可惜,您的装备锻造失败了,等级不变

    [@传说武器222]
    #IF
    CheckItemupgradeCount -1 1 = 1
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10
    #ACT
    ChangeItemUpgradeCount -1 + 1
    goto @元素检测
    break

    #IF
    CheckItemupgradeCount -1 1 < 1
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10
    #ACT
    ChangeItemUpgradeCount -1 + 1
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 10
    goto @元素检测
    break

    ;--------------------------------------------------

    [@传说武器33]
    #if
    CheckItemupgradeCount -1 1 = 3
    #ACT
    SENDMSG 5 此武器只能锻造到三星等级
    #elseact
    goto @开始锻造03



    [@开始锻造03]
    #IF
    checkgold 700000
    CheckItemupgradeCount -1 1 = 6
    #ACT
    take 金币 700000
    goto @开始了锻造3
    break
    #IF
    checkgold 600000
    CheckItemupgradeCount -1 1 = 5
    #ACT
    take 金币 600000
    goto @开始了锻造3
    break
    #IF
    checkgold 500000
    CheckItemupgradeCount -1 1 = 4
    #ACT
    take 金币 500000
    goto @开始了锻造3
    break
    #IF
    checkgold 400000
    CheckItemupgradeCount -1 1 = 3
    #ACT
    take 金币 400000
    goto @开始了锻造3
    break
    #IF
    checkgold 300000
    CheckItemupgradeCount -1 1 = 2
    #ACT
    take 金币 300000
    goto @开始了锻造3
    break
    #IF
    checkgold 200000
    CheckItemupgradeCount -1 1 = 1
    #ACT
    take 金币 200000
    goto @开始了锻造3
    break
    #IF
    checkgold 100000
    CheckItemupgradeCount -1 1 = 0
    #ACT
    take 金币 100000
    goto @开始了锻造3
    #elseact
    SENDMSG 5 金币不足
    break


    [@开始了锻造3]
    #IF
    RANDOM 2
    CheckItemupgradeCount -1 1 < 2
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器333
    SENDMSG 6 您的武器锻造成功
    break

    #IF
    RANDOM 4
    CheckItemupgradeCount -1 1 > 1
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器333
    SENDMSG 6 您的武器锻造成功
    break
    #elseact
    goto @几率锻造3


    [@几率锻造3]
    #IF
    RANDOM 2
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1
    CheckItemupgradeCount -1 1 > 2
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2
    SetUpgradeItem 1
    CHANGECUSTOMITEMVALUE -1 0 - 1
    CHANGECUSTOMITEMVALUE -1 1 - 1
    CHANGECUSTOMITEMVALUE -1 2 - 1
    UpDateBoxItem 1
    SENDMSG 5 您的武器锻造失败,锻造经验下掉2点
    break
    #IF
    RANDOM 5
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1
    CheckItemupgradeCount -1 1 < 3
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2
    SetUpgradeItem 1
    CHANGECUSTOMITEMVALUE -1 0 - 1
    CHANGECUSTOMITEMVALUE -1 1 - 1
    CHANGECUSTOMITEMVALUE -1 2 - 1
    UpDateBoxItem 1
    SENDMSG 5 您的武器锻造失败,锻造经验下掉2点
    break
    #elseact
    UpDateBoxItem 1
    SENDMSG 7 很可惜,您的装备锻造失败了,等级不变

    [@传说武器333]
    #IF
    CheckItemupgradeCount -1 1 = 2
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10
    #ACT
    ChangeItemUpgradeCount -1 + 1
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 4 + 1
    CHANGECUSTOMITEMVALUE -1 5 + 1
    CHANGECUSTOMITEMVALUE -1 6 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 4 0 254
    CHANGECUSTOMITEMABIL -1 5 0 254
    CHANGECUSTOMITEMABIL -1 6 0 254
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 4 1 3
    CHANGECUSTOMITEMABIL -1 5 1 4
    CHANGECUSTOMITEMABIL -1 6 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 4 2 2
    CHANGECUSTOMITEMABIL -1 5 2 3
    CHANGECUSTOMITEMABIL -1 6 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 4 3 0
    CHANGECUSTOMITEMABIL -1 5 3 0
    CHANGECUSTOMITEMABIL -1 6 3 0
    goto @元素检测
    break

    #IF
    CheckItemupgradeCount -1 1 < 2
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10
    #ACT
    ChangeItemUpgradeCount -1 + 1
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 10
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 4 + 1
    CHANGECUSTOMITEMVALUE -1 5 + 1
    CHANGECUSTOMITEMVALUE -1 6 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 4 0 254
    CHANGECUSTOMITEMABIL -1 5 0 254
    CHANGECUSTOMITEMABIL -1 6 0 254
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 4 1 3
    CHANGECUSTOMITEMABIL -1 5 1 4
    CHANGECUSTOMITEMABIL -1 6 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 4 2 2
    CHANGECUSTOMITEMABIL -1 5 2 3
    CHANGECUSTOMITEMABIL -1 6 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 4 3 0
    CHANGECUSTOMITEMABIL -1 5 3 0
    CHANGECUSTOMITEMABIL -1 6 3 0
    goto @元素检测
    break

    ;--------------------------------------------------

    [@传说武器44]
    #if
    CheckItemupgradeCount -1 1 = 4
    #ACT
    SENDMSG 5 此武器只能锻造到四星等级
    #elseact
    goto @开始锻造04



    [@开始锻造04]
    #IF
    checkgold 700000
    CheckItemupgradeCount -1 1 = 6
    #ACT
    take 金币 700000
    goto @开始了锻造4
    break
    #IF
    checkgold 600000
    CheckItemupgradeCount -1 1 = 5
    #ACT
    take 金币 600000
    goto @开始了锻造4
    break
    #IF
    checkgold 500000
    CheckItemupgradeCount -1 1 = 4
    #ACT
    take 金币 500000
    goto @开始了锻造4
    break
    #IF
    checkgold 400000
    CheckItemupgradeCount -1 1 = 3
    #ACT
    take 金币 400000
    goto @开始了锻造4
    break
    #IF
    checkgold 300000
    CheckItemupgradeCount -1 1 = 2
    #ACT
    take 金币 300000
    goto @开始了锻造4
    break
    #IF
    checkgold 200000
    CheckItemupgradeCount -1 1 = 1
    #ACT
    take 金币 200000
    goto @开始了锻造4
    break
    #IF
    checkgold 100000
    CheckItemupgradeCount -1 1 = 0
    #ACT
    take 金币 100000
    goto @开始了锻造4
    #elseact
    SENDMSG 5 金币不足
    break


    [@开始了锻造4]
    #IF
    RANDOM 2
    CheckItemupgradeCount -1 1 < 2
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器444
    SENDMSG 6 您的武器锻造成功
    break

    #IF
    RANDOM 4
    CheckItemupgradeCount -1 1 > 1
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器444
    SENDMSG 6 您的武器锻造成功
    break
    #elseact
    goto @几率锻造4


    [@几率锻造4]
    #IF
    RANDOM 2
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1
    CheckItemupgradeCount -1 1 > 2
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2
    SetUpgradeItem 1
    CHANGECUSTOMITEMVALUE -1 0 - 1
    CHANGECUSTOMITEMVALUE -1 1 - 1
    CHANGECUSTOMITEMVALUE -1 2 - 1
    UpDateBoxItem 1
    SENDMSG 5 您的武器锻造失败,锻造经验下掉2点
    break
    #IF
    RANDOM 5
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1
    CheckItemupgradeCount -1 1 < 3
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2
    SetUpgradeItem 1
    CHANGECUSTOMITEMVALUE -1 0 - 1
    CHANGECUSTOMITEMVALUE -1 1 - 1
    CHANGECUSTOMITEMVALUE -1 2 - 1
    UpDateBoxItem 1
    SENDMSG 5 您的武器锻造失败,锻造经验下掉2点
    break
    #elseact
    UpDateBoxItem 1
    SENDMSG 7 很可惜,您的装备锻造失败了,等级不变

    [@传说武器444]
    #IF
    CheckItemupgradeCount -1 1 = 3
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10
    #ACT
    ChangeItemUpgradeCount -1 + 1
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 4 + 2
    CHANGECUSTOMITEMVALUE -1 5 + 2
    CHANGECUSTOMITEMVALUE -1 6 + 2
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 4 0 254
    CHANGECUSTOMITEMABIL -1 5 0 254
    CHANGECUSTOMITEMABIL -1 6 0 254
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 4 1 3
    CHANGECUSTOMITEMABIL -1 5 1 4
    CHANGECUSTOMITEMABIL -1 6 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 4 2 2
    CHANGECUSTOMITEMABIL -1 5 2 3
    CHANGECUSTOMITEMABIL -1 6 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 4 3 0
    CHANGECUSTOMITEMABIL -1 5 3 0
    CHANGECUSTOMITEMABIL -1 6 3 0
    goto @元素检测
    break

    #IF
    CheckItemupgradeCount -1 1 < 3
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10
    #ACT
    ChangeItemUpgradeCount -1 + 1
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 10
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 4 + 2
    CHANGECUSTOMITEMVALUE -1 5 + 2
    CHANGECUSTOMITEMVALUE -1 6 + 2
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 4 0 254
    CHANGECUSTOMITEMABIL -1 5 0 254
    CHANGECUSTOMITEMABIL -1 6 0 254
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 4 1 3
    CHANGECUSTOMITEMABIL -1 5 1 4
    CHANGECUSTOMITEMABIL -1 6 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 4 2 2
    CHANGECUSTOMITEMABIL -1 5 2 3
    CHANGECUSTOMITEMABIL -1 6 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 4 3 0
    CHANGECUSTOMITEMABIL -1 5 3 0
    CHANGECUSTOMITEMABIL -1 6 3 0
    goto @元素检测
    break

    ;--------------------------------------------------

    [@传说武器55]
    #if
    CheckItemupgradeCount -1 1 = 5
    #ACT
    SENDMSG 5 此武器只能锻造到五星等级
    #elseact
    goto @开始锻造05



    [@开始锻造05]
    #IF
    checkgold 700000
    CheckItemupgradeCount -1 1 = 6
    #ACT
    take 金币 700000
    goto @开始了锻造5
    break
    #IF
    checkgold 600000
    CheckItemupgradeCount -1 1 = 5
    #ACT
    take 金币 600000
    goto @开始了锻造5
    break
    #IF
    checkgold 500000
    CheckItemupgradeCount -1 1 = 4
    #ACT
    take 金币 500000
    goto @开始了锻造5
    break
    #IF
    checkgold 400000
    CheckItemupgradeCount -1 1 = 3
    #ACT
    take 金币 400000
    goto @开始了锻造5
    break
    #IF
    checkgold 300000
    CheckItemupgradeCount -1 1 = 2
    #ACT
    take 金币 300000
    goto @开始了锻造5
    break
    #IF
    checkgold 200000
    CheckItemupgradeCount -1 1 = 1
    #ACT
    take 金币 200000
    goto @开始了锻造5
    break
    #IF
    checkgold 100000
    CheckItemupgradeCount -1 1 = 0
    #ACT
    take 金币 100000
    goto @开始了锻造5
    #elseact
    SENDMSG 5 金币不足
    break


    [@开始了锻造5]
    #IF
    RANDOM 8
    CheckItemupgradeCount -1 1 > 4
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器555
    SENDMSG 6 您的武器锻造成功
    break

    #IF
    RANDOM 2
    CheckItemupgradeCount -1 1 < 2
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器555
    SENDMSG 6 您的武器锻造成功
    break

    #IF
    RANDOM 4
    CheckItemupgradeCount -1 1 > 1
    CheckItemupgradeCount -1 1 < 5
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器555
    SENDMSG 6 您的武器锻造成功
    break
    #elseact
    goto @几率锻造5


    [@几率锻造5]
    #IF
    RANDOM 2
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1
    CheckItemupgradeCount -1 1 > 2
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2
    SetUpgradeItem 1
    CHANGECUSTOMITEMVALUE -1 0 - 1
    CHANGECUSTOMITEMVALUE -1 1 - 1
    CHANGECUSTOMITEMVALUE -1 2 - 1
    UpDateBoxItem 1
    SENDMSG 5 您的武器锻造失败,锻造经验下掉2点
    break
    #IF
    RANDOM 5
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1
    CheckItemupgradeCount -1 1 < 3
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2
    SetUpgradeItem 1
    CHANGECUSTOMITEMVALUE -1 0 - 1
    CHANGECUSTOMITEMVALUE -1 1 - 1
    CHANGECUSTOMITEMVALUE -1 2 - 1
    UpDateBoxItem 1
    SENDMSG 5 您的武器锻造失败,锻造经验下掉2点
    break
    #elseact
    UpDateBoxItem 1
    SENDMSG 7 很可惜,您的装备锻造失败了,等级不变

    [@传说武器555]
    #IF
    CheckItemupgradeCount -1 1 = 4
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10
    #ACT
    ChangeItemUpgradeCount -1 + 1
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 3 + 1
    CHANGECUSTOMITEMVALUE -1 4 + 1
    CHANGECUSTOMITEMVALUE -1 5 + 1
    CHANGECUSTOMITEMVALUE -1 6 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 3 0 249
    CHANGECUSTOMITEMABIL -1 4 0 254
    CHANGECUSTOMITEMABIL -1 5 0 254
    CHANGECUSTOMITEMABIL -1 6 0 254
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 3 1 6
    CHANGECUSTOMITEMABIL -1 4 1 3
    CHANGECUSTOMITEMABIL -1 5 1 4
    CHANGECUSTOMITEMABIL -1 6 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 3 2 5
    CHANGECUSTOMITEMABIL -1 4 2 2
    CHANGECUSTOMITEMABIL -1 5 2 3
    CHANGECUSTOMITEMABIL -1 6 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 3 3 1
    CHANGECUSTOMITEMABIL -1 4 3 1
    CHANGECUSTOMITEMABIL -1 5 3 1
    CHANGECUSTOMITEMABIL -1 6 3 1
    goto @元素检测
    break

    #IF
    CheckItemupgradeCount -1 1 < 4
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10
    #ACT
    ChangeItemUpgradeCount -1 + 1
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 10
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 3 + 1
    CHANGECUSTOMITEMVALUE -1 4 + 1
    CHANGECUSTOMITEMVALUE -1 5 + 1
    CHANGECUSTOMITEMVALUE -1 6 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 3 0 249
    CHANGECUSTOMITEMABIL -1 4 0 254
    CHANGECUSTOMITEMABIL -1 5 0 254
    CHANGECUSTOMITEMABIL -1 6 0 254
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 3 1 6
    CHANGECUSTOMITEMABIL -1 4 1 3
    CHANGECUSTOMITEMABIL -1 5 1 4
    CHANGECUSTOMITEMABIL -1 6 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 3 2 5
    CHANGECUSTOMITEMABIL -1 4 2 2
    CHANGECUSTOMITEMABIL -1 5 2 3
    CHANGECUSTOMITEMABIL -1 6 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 3 3 1
    CHANGECUSTOMITEMABIL -1 4 3 1
    CHANGECUSTOMITEMABIL -1 5 3 1
    CHANGECUSTOMITEMABIL -1 6 3 1
    goto @元素检测
    break

    ;--------------------------------------------------

    [@传说武器66]
    #if
    CheckItemupgradeCount -1 1 = 6
    #ACT
    SENDMSG 5 此武器只能锻造到六星等级
    #elseact
    goto @开始锻造06



    [@开始锻造06]
    #IF
    checkgold 700000
    CheckItemupgradeCount -1 1 = 6
    #ACT
    take 金币 700000
    goto @开始了锻造6
    break
    #IF
    checkgold 600000
    CheckItemupgradeCount -1 1 = 5
    #ACT
    take 金币 600000
    goto @开始了锻造6
    break
    #IF
    checkgold 500000
    CheckItemupgradeCount -1 1 = 4
    #ACT
    take 金币 500000
    goto @开始了锻造6
    break
    #IF
    checkgold 400000
    CheckItemupgradeCount -1 1 = 3
    #ACT
    take 金币 400000
    goto @开始了锻造6
    break
    #IF
    checkgold 300000
    CheckItemupgradeCount -1 1 = 2
    #ACT
    take 金币 300000
    goto @开始了锻造6
    break
    #IF
    checkgold 200000
    CheckItemupgradeCount -1 1 = 1
    #ACT
    take 金币 200000
    goto @开始了锻造6
    break
    #IF
    checkgold 100000
    CheckItemupgradeCount -1 1 = 0
    #ACT
    take 金币 100000
    goto @开始了锻造6
    #elseact
    SENDMSG 5 金币不足
    break


    [@开始了锻造6]
    #IF
    RANDOM 8
    CheckItemupgradeCount -1 1 > 4
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器666
    SENDMSG 6 您的武器锻造成功
    break

    #IF
    RANDOM 2
    CheckItemupgradeCount -1 1 < 2
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器666
    SENDMSG 6 您的武器锻造成功
    break

    #IF
    RANDOM 4
    CheckItemupgradeCount -1 1 > 1
    CheckItemupgradeCount -1 1 < 5
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器666
    SENDMSG 6 您的武器锻造成功
    break
    #elseact
    goto @几率锻造6


    [@几率锻造6]
    #IF
    RANDOM 2
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1
    CheckItemupgradeCount -1 1 > 2
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2
    SetUpgradeItem 1
    CHANGECUSTOMITEMVALUE -1 0 - 1
    CHANGECUSTOMITEMVALUE -1 1 - 1
    CHANGECUSTOMITEMVALUE -1 2 - 1
    UpDateBoxItem 1
    SENDMSG 5 您的武器锻造失败,锻造经验下掉2点
    break
    #IF
    RANDOM 5
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1
    CheckItemupgradeCount -1 1 < 3
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2
    SetUpgradeItem 1
    CHANGECUSTOMITEMVALUE -1 0 - 1
    CHANGECUSTOMITEMVALUE -1 1 - 1
    CHANGECUSTOMITEMVALUE -1 2 - 1
    UpDateBoxItem 1
    SENDMSG 5 您的武器锻造失败,锻造经验下掉2点
    break
    #elseact
    UpDateBoxItem 1
    SENDMSG 7 很可惜,您的装备锻造失败了,等级不变

    [@传说武器666]
    #IF
    CheckItemupgradeCount -1 1 = 5
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10
    #ACT
    ChangeItemUpgradeCount -1 + 1
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 3 + 1
    CHANGECUSTOMITEMVALUE -1 4 + 2
    CHANGECUSTOMITEMVALUE -1 5 + 2
    CHANGECUSTOMITEMVALUE -1 6 + 2
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 3 0 249
    CHANGECUSTOMITEMABIL -1 4 0 254
    CHANGECUSTOMITEMABIL -1 5 0 254
    CHANGECUSTOMITEMABIL -1 6 0 254
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 3 1 6
    CHANGECUSTOMITEMABIL -1 4 1 3
    CHANGECUSTOMITEMABIL -1 5 1 4
    CHANGECUSTOMITEMABIL -1 6 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 3 2 5
    CHANGECUSTOMITEMABIL -1 4 2 2
    CHANGECUSTOMITEMABIL -1 5 2 3
    CHANGECUSTOMITEMABIL -1 6 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 3 3 1
    CHANGECUSTOMITEMABIL -1 4 3 1
    CHANGECUSTOMITEMABIL -1 5 3 1
    CHANGECUSTOMITEMABIL -1 6 3 1
    goto @元素检测
    break

    #IF
    CheckItemupgradeCount -1 1 < 5
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10
    #ACT
    ChangeItemUpgradeCount -1 + 1
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 10
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 3 + 1
    CHANGECUSTOMITEMVALUE -1 4 + 2
    CHANGECUSTOMITEMVALUE -1 5 + 2
    CHANGECUSTOMITEMVALUE -1 6 + 2
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 3 0 249
    CHANGECUSTOMITEMABIL -1 4 0 254
    CHANGECUSTOMITEMABIL -1 5 0 254
    CHANGECUSTOMITEMABIL -1 6 0 254
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 3 1 6
    CHANGECUSTOMITEMABIL -1 4 1 3
    CHANGECUSTOMITEMABIL -1 5 1 4
    CHANGECUSTOMITEMABIL -1 6 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 3 2 5
    CHANGECUSTOMITEMABIL -1 4 2 2
    CHANGECUSTOMITEMABIL -1 5 2 3
    CHANGECUSTOMITEMABIL -1 6 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 3 3 1
    CHANGECUSTOMITEMABIL -1 4 3 1
    CHANGECUSTOMITEMABIL -1 5 3 1
    CHANGECUSTOMITEMABIL -1 6 3 1
    goto @元素检测
    break

    ;--------------------------------------------------

    [@传说武器77]
    #if
    CheckItemupgradeCount -1 1 = 7
    #ACT
    SENDMSG 5 此武器只能锻造到七星等级
    #elseact
    goto @开始锻造07



    [@开始锻造07]
    #IF
    checkgold 700000
    CheckItemupgradeCount -1 1 = 6
    #ACT
    take 金币 700000
    goto @开始了锻造7
    break
    #IF
    checkgold 600000
    CheckItemupgradeCount -1 1 = 5
    #ACT
    take 金币 600000
    goto @开始了锻造7
    break
    #IF
    checkgold 500000
    CheckItemupgradeCount -1 1 = 4
    #ACT
    take 金币 500000
    goto @开始了锻造7
    break
    #IF
    checkgold 400000
    CheckItemupgradeCount -1 1 = 3
    #ACT
    take 金币 400000
    goto @开始了锻造7
    break
    #IF
    checkgold 300000
    CheckItemupgradeCount -1 1 = 2
    #ACT
    take 金币 300000
    goto @开始了锻造7
    break
    #IF
    checkgold 200000
    CheckItemupgradeCount -1 1 = 1
    #ACT
    take 金币 200000
    goto @开始了锻造7
    break
    #IF
    checkgold 100000
    CheckItemupgradeCount -1 1 = 0
    #ACT
    take 金币 100000
    goto @开始了锻造7
    #elseact
    SENDMSG 5 金币不足
    break

    [@开始了锻造7]
    #IF
    RANDOM 8
    CheckItemupgradeCount -1 1 > 4
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器777
    SENDMSG 6 您的武器锻造成功
    break

    #IF
    RANDOM 2
    CheckItemupgradeCount -1 1 < 2
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器777
    SENDMSG 6 您的武器锻造成功
    break

    #IF
    RANDOM 4
    CheckItemupgradeCount -1 1 > 1
    CheckItemupgradeCount -1 1 < 5
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 0 + 1
    CHANGECUSTOMITEMVALUE -1 1 + 1
    CHANGECUSTOMITEMVALUE -1 2 + 1
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 0 0 251
    CHANGECUSTOMITEMABIL -1 1 0 251
    CHANGECUSTOMITEMABIL -1 2 0 251
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 0 1 3
    CHANGECUSTOMITEMABIL -1 1 1 4
    CHANGECUSTOMITEMABIL -1 2 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 0 2 2
    CHANGECUSTOMITEMABIL -1 1 2 3
    CHANGECUSTOMITEMABIL -1 2 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 0 3 0
    CHANGECUSTOMITEMABIL -1 1 3 0
    CHANGECUSTOMITEMABIL -1 2 3 0
    UpDateBoxItem 1
    SetUpgradeItem 1
    goto @传说武器777
    SENDMSG 6 您的武器锻造成功
    break
    #elseact
    goto @几率锻造7


    [@几率锻造7]
    #IF
    RANDOM 2
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1
    CheckItemupgradeCount -1 1 > 2
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2
    SetUpgradeItem 1
    CHANGECUSTOMITEMVALUE -1 0 - 1
    CHANGECUSTOMITEMVALUE -1 1 - 1
    CHANGECUSTOMITEMVALUE -1 2 - 1
    UpDateBoxItem 1
    SENDMSG 5 您的武器锻造失败,锻造经验下掉2点
    break
    #IF
    RANDOM 5
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1
    CheckItemupgradeCount -1 1 < 3
    #ACT
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2
    SetUpgradeItem 1
    CHANGECUSTOMITEMVALUE -1 0 - 1
    CHANGECUSTOMITEMVALUE -1 1 - 1
    CHANGECUSTOMITEMVALUE -1 2 - 1
    UpDateBoxItem 1
    SENDMSG 5 您的武器锻造失败,锻造经验下掉2点
    break
    #elseact
    UpDateBoxItem 1
    SENDMSG 7 很可惜,您的装备锻造失败了,等级不变

    [@传说武器777]
    #IF
    CheckItemupgradeCount -1 1 = 6
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10
    #ACT
    ChangeItemUpgradeCount -1 + 1
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 3 + 3
    CHANGECUSTOMITEMVALUE -1 4 + 2
    CHANGECUSTOMITEMVALUE -1 5 + 2
    CHANGECUSTOMITEMVALUE -1 6 + 2
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 3 0 249
    CHANGECUSTOMITEMABIL -1 4 0 254
    CHANGECUSTOMITEMABIL -1 5 0 254
    CHANGECUSTOMITEMABIL -1 6 0 254
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 3 1 6
    CHANGECUSTOMITEMABIL -1 4 1 3
    CHANGECUSTOMITEMABIL -1 5 1 4
    CHANGECUSTOMITEMABIL -1 6 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 3 2 5
    CHANGECUSTOMITEMABIL -1 4 2 2
    CHANGECUSTOMITEMABIL -1 5 2 3
    CHANGECUSTOMITEMABIL -1 6 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 3 3 1
    CHANGECUSTOMITEMABIL -1 4 3 1
    CHANGECUSTOMITEMABIL -1 5 3 1
    CHANGECUSTOMITEMABIL -1 6 3 1
    goto @元素检测
    break

    #IF
    CheckItemupgradeCount -1 1 < 6
    CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10
    #ACT
    ChangeItemUpgradeCount -1 + 1
    CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 10
    ;自定义对应属性位置的数值
    CHANGECUSTOMITEMVALUE -1 3 + 3
    CHANGECUSTOMITEMVALUE -1 4 + 2
    CHANGECUSTOMITEMVALUE -1 5 + 2
    CHANGECUSTOMITEMVALUE -1 6 + 2
    ;自定义属性说明的颜色
    CHANGECUSTOMITEMABIL -1 3 0 249
    CHANGECUSTOMITEMABIL -1 4 0 254
    CHANGECUSTOMITEMABIL -1 5 0 254
    CHANGECUSTOMITEMABIL -1 6 0 254
    ;自定义属性代表的位置
    CHANGECUSTOMITEMABIL -1 3 1 6
    CHANGECUSTOMITEMABIL -1 4 1 3
    CHANGECUSTOMITEMABIL -1 5 1 4
    CHANGECUSTOMITEMABIL -1 6 1 5
    ;自定义属性显示的格式
    CHANGECUSTOMITEMABIL -1 3 2 5
    CHANGECUSTOMITEMABIL -1 4 2 2
    CHANGECUSTOMITEMABIL -1 5 2 3
    CHANGECUSTOMITEMABIL -1 6 2 4
    ;自定义属性是否百分比
    CHANGECUSTOMITEMABIL -1 3 3 1
    CHANGECUSTOMITEMABIL -1 4 3 1
    CHANGECUSTOMITEMABIL -1 5 3 1
    CHANGECUSTOMITEMABIL -1 6 3 1
    goto @元素检测
    break

    ;--------------------------------------------------


    [@元素检测]
    #IF
    CheckItemupgradeCount -1 1 = 4
    #ACT
    movr S86 0 7
    SetNewItemValue -1 <$STR(S86)> = 3
    UpDateBoxItem 1
    ReturnBoxItem 1
    break
    #IF
    CheckItemupgradeCount -1 1 = 5
    #ACT
    movr S87 0 7
    SetNewItemValue -1 <$STR(S87)> = 4
    SetNewItemValue -1 <$STR(S87)> = 4
    UpDateBoxItem 1
    ReturnBoxItem 1
    break
    #IF
    CheckItemupgradeCount -1 1 = 6
    #ACT
    movr S88 0 7
    SetNewItemValue -1 <$STR(S88)> = 5
    SetNewItemValue -1 <$STR(S88)> = 5
    SetNewItemValue -1 <$STR(S88)> = 5
    UpDateBoxItem 1
    ReturnBoxItem 1
    break
    #IF
    CheckItemupgradeCount -1 1 = 7
    #ACT
    movr S89 0 7
    SetNewItemValue -1 <$STR(S89)> = 6
    SetNewItemValue -1 <$STR(S89)> = 6
    SetNewItemValue -1 <$STR(S89)> = 6
    SetNewItemValue -1 <$STR(S89)> = 6
    UpDateBoxItem 1
    ReturnBoxItem 1
    break
    #IF
    CheckItemupgradeCount -1 1 < 4
    #ACT
    UpDateBoxItem 1
    ReturnBoxItem 1
    break

    楼主热帖
  • TA的每日心情

    2019-8-28 19:19
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    发表于 2020-2-11 12:41:50 | 显示全部楼层
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  • TA的每日心情
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    2019-8-29 12:56
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  • TA的每日心情

    2019-8-28 01:20
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    2019-8-30 10:34
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    声名显赫

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    3025
    发表于 2020-3-3 13:01:43 | 显示全部楼层
    没人回帖。。。我来个吧
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  • TA的每日心情
    难过
    2019-8-30 13:15
  • 签到天数: 476 天

    连续签到: 4 天

    [LV.9]妙领天机

    0

    主题

    3030

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    3024

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    3024
    发表于 2020-3-14 01:53:03 | 显示全部楼层
    众里寻他千百度,蓦然回首在这里!
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  • TA的每日心情
    郁闷
    2019-8-30 08:31
  • 签到天数: 459 天

    连续签到: 5 天

    [LV.9]妙领天机

    0

    主题

    3030

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    3030

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    3030
    发表于 2020-4-1 13:32:45 | 显示全部楼层
    打酱油的人拉,回复下赚取积分
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  • TA的每日心情

    2019-8-30 18:57
  • 签到天数: 476 天

    连续签到: 1 天

    [LV.9]妙领天机

    5

    主题

    3163

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    3170

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    3170
    发表于 2020-4-8 02:39:06 | 显示全部楼层
    佩服佩服!
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  • TA的每日心情

    2019-8-30 02:35
  • 签到天数: 470 天

    连续签到: 1 天

    [LV.9]妙领天机

    12

    主题

    3016

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    3041

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    3041
    发表于 2020-4-9 19:02:54 | 显示全部楼层
    非常好,顶一下
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  • TA的每日心情
    郁闷
    2019-8-30 20:37
  • 签到天数: 477 天

    连续签到: 5 天

    [LV.9]妙领天机

    1

    主题

    3067

    回帖

    3064

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    3064
    发表于 2020-4-17 03:19:30 | 显示全部楼层
    支持,楼下的跟上哈~
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